Rethinking the MVP from UX to Visual Identity

European Logistics

Product Design

Design System

UX Audit

UI Design

Mobile App

Landing page

How I Reduced Friction Across Snap&Go's (Shipper facing mobile app) End-to-End Experience by Simplifying Interfaces, Prioritizing Usability Over Complexity, and Applying UX Best Practices.

ROLE

Sole Product Designer

DURATION

~1 year, in parallel with 6 other products

TEAM

Product Owner · PM · Frontend & Backend Engineers

Cognitive Load

Simplified interfaces and clearer decision-making.

Faster Ordering

Streamlined the quote and booking journey.

Higher Engagement

Introduced rewards and progress incentives.

Scalable Design System

Built reusable components and unified patterns.

THE CHALLENGE

The Wireframes Solved Requirements, Not User Problems

The MVP addressed business needs but lacked a usable end-to-end experience. Throughout the design process, I uncovered friction, challenged assumptions, and redefined the core product journey through three major iterations.

What I inherited

Rough and incomplete wireframes

Evolving product requirements

Missing user flows, screens

Inconsistent UI patterns

No scalable design system

UX debt from previous iterations

WHAT I DID

Clarity first before Design

Rather than immediately focusing on UI, I first worked to understand how users would move through the product. Because requirements frequently evolved, every feature required translating business conversations into practical workflows engineering could build.

01

Rediscovering the Core Flow

Collaborated closely with the Product Owner to clarify user flows, define requirements, validate content and interactions, and gain a deep understanding of Snap&Go's business and operational workflows.

02

Reducing Friction

Several screens attempted to handle multiple tasks simultaneously, making them feel cluttered and overwhelming. I simplified the experience by organizing content into logical groups and using progressive disclosure patterns such as tabs, accordions, and modals.

03

Filling Product Gaps

Throughout three design iterations, I uncovered gaps in the existing flows and designed the missing screens, edge cases, and states needed to create a complete end-to-end experience.

04

Creating Consistency

After I created the main screens for the flow, I established early componentization of heavily used assets like typography, colors and buttons.

05

Establishing the Visual Language

The initial design lacked consistency and reusable patterns. I established a scalable design system with styles, tokens, and components to unify the MVP's visual language and improve design efficiency.

Beyond the MVP

The MVP need a landing page for its launch. I designed and developed it solo in framer. The page has custom animations, QR links to download, CMS for types of items eligible for delivery and default pages like contact us and FAQs all fully responsive.

Trade-offs

Evolving Design System

During the third iteration, the app's visual style and color palette were updated. Most screens reflected the new direction, but parts of the design system remained on the previous version due to the tight timeline.

Documented, Not Designed

Some edge cases weren't finalized in Figma before launch because I left the team near the end of the project. The core flows were complete, while remaining scenarios were handed off for the team to finish during development.

Outcomes

A more intuitive and scalable MVP that aligned business objectives with a consistent, user-centered experience, making future enhancements easier to support.

Reduced UX friction

Faster ordering

Better onboarding

Easier future feature development

Consistent experience

Faster developer implementation

Key Learning

A strong business objective alone doesn't make a great product. Without usability at its core, even the best ideas create friction. Great UX is what transforms business goals into experiences people can successfully use.

Although the original brief focused on delivering polished high-fidelity screens…

I believed the product first needed to be usable. A premium experience isn't just about aesthetics—it's about helping users reach their goals faster, with clarity and minimal effort.

© 2026 Kenno Samulde. 100% custom-built. No Framer templates were harmed during development.

© 2026 Kenno Samulde. 100% custom-built. No Framer templates were harmed during development.

© 2026 Kenno Samulde. 100% custom-built. No Framer templates were harmed during development.

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